I finished version 0.3 of “The Barrier” this week. It came in at 85 minutes, just a little shorter than version 0.2. I trimmed a few scenes and added more sound effects. After I review this version and create version 0.4, I think I’ll be ready to post the movie on YouTube to get some… Read Article →

I made some good progress on “The Barrier” this week. Mostly I added sound effects to the sound track. I’ve added ambient sound to about half the movie now. I added some specific sounds, such as foot steps. That isn’t easy to do, but fortunately most of sets look like they have carpet, so I… Read Article →

I got version 0.2 of “The Barrier” done this week. This version runs 87 minutes. That was about a minute longer that the previous  version. I cleaned up some more video glitches and added some sound effects. The full version of the movie took a long time to out put, and I had to leave… Read Article →

Work on “The Barrier” went fairly smoothly this week. I finished adding the computer screens to the scenes that needed them. That took much of the time. I had to go back and create some more screen images. There were a bunch of other scenes where I fixed some video glitches. I’m not sure what… Read Article →

I moved forward a little on “The Barrier” this week. I also made some changes to my website, and cancelled my Bukisa account. A Movie I Want to See A while back, I wrote a blog post about my goals for “The Barrier” (https://dynamiclethargyfilms.ca/my-goals-for-the-barrier/). This morning I thought about it some more and realized that… Read Article →

I made some very good progress  on “The Barrier” this week. I completed the backgrounds for the “open house” scene and composited them into the scene. Now I can get onto the next phase. I gave up on trying to convert the orientation parameters in Xtranormal into their equivalent in Blender. I came up with… Read Article →

All week I tried to find a way to convert the camera specifications in Xtranormal into Blender, so I can create the background images I need. I made some progress. I had success with the focal length. Xtranormal’s specification is some kind of inverse of the specification that Blender uses. By trial and error I… Read Article →

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