Posts Tagged: blender

I got back to work on my “Red Star Flyby” video this week. I hadn’t done anything with it since just before my heart attack. I’d like to get it done and move on to other projects. I have far too many unfinished projects.

Well, after a productive week, I kind of let things slide. I did make some progress though. Aiming the Camera I worked on the aiming problem in the animation. I experimented with some of the Blender animation features to see if I could get Blender to handle the aiming issue. From what I can tell,… Read Article →

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